MAX MCGEE'S PROFILE

Max McGee
with sorrow down past the fence
9159
I CAN'T NOT MAKE GAMES.

I have enough lockerspace to hold an episode of Friends.

"We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!

Don't lose your nerve.
Do not go straight
You must testify
(or I'm going to come to your house and punch you in the mouth)
cause CLOWNS MUST STAND."

- TW/IFS, "All The World Is A Stage Dive"
Iron Gaia
As the only human awake on board a space station controlled by an insane AI with delusions of deification, you must unravel the mystery of your own identity and discover: "What is the Iron Gaia?"

Search

Filter

GET CRAFTING!

Thanks for the feedback, rabitZ I will take it under advisement.

I hope you enjoy the game. : )

GET CRAFTING!

I have considered adjusting the sorting procedure, actually, I think that's totally doable thanks to the magic of Yanfly.

Likewise, the equipment macros might go away for reasons of added convenience, but I still really like them for some silly reason.

I also hope this little spate of drama (which was, thankfully, little, no 77+ post combustion here) won't stop people from downloading and enjoying the game and please-god putting the graphics folder in the journeyman demo folder, sorry again for the inconvenience. : )

GET CRAFTING!

Snarky feedback should be reserved for entertainment of an audience.

Even that is something that I don't approve of on general principle--it is far too cruel a practice for me to participate in or allow. No one's game no matter how godawful should get the MST3k treatment. These are people's passion projects, not work that professional artisans were paid for. It's wrong to make fun of them, even the really really really bad ones.

But THAT is a topic for another...topic!

GET CRAFTING!

I'm not overreacting to the criticism, just a bit pissed off about the misunderstandings it's based on/the glitches that caused those misunderstandings in the first place.

(I know I did make a lot of consecutive posts, for which I apologize, but this computer I'm on is so awful that it hangs for full minutes if I dare to click edit.

*technological facepalm*)

GET CRAFTING!

I did notice those, but on trying to leave town it makes it seem like YOU ARE MAKING A MONSTROUS, SUICIDAL MISTAKE by even attempting to do this yet.


This is kind of just roguelike flavor, the implication that a MONSTROUS SUICIDAL MISTAKE and SOMETHING YOU ABSOLUTELY MUST DO TO PROGRESS IN THE GAME AT ALL are one and the same.

If people are confusing it as player feedback that "you should not go out ever" rather than player feedback of "don't go out until you feel ready" then I will change the wording, change the condition that makes the message appear, or remove it entirely.

GET CRAFTING!

I'm guessing that having to equip an item before you can mine the proper resource has a lot to do with the memory-intensiveness of making a script that checks your whole inventory for an item rather than just checking your equip slot. However, if I'm wrong, not having to swap around weapons frequently would speed up gameplay.


This is an example of feedback that I HAVE RECEIVED A LOT FROM MULTIPLE SOURCES AND THEREFORE SHOULD PROBABLY LISTEN TO. (Memory intensiveness has fuck-all to do with it, unfortunately. Should you ever open the RPG Maker editor, kumada, I am afraid you may be terribly disappointed at how little the programming of these games resembles real programming, in some ways.)

End tangent.

As I said, a lot of people want me to have the game just check if the axe/pick/pole is in your inventory rather than checking to see if it's equipped. I totally understand and kind of agree with their reason for wanting it that way.

However, I REALLY AND GENUINELY PREFER IT MY WAY. I'm not sure I could articulate why, but having to equip the item just feels better to me, and I really LIKE the auto-equip macros even if they're not strictly necessary. Something about them just seems fun to me.

However (second however) I'm totally unwilling to lose potential players over something that small, so if I can judge that to actually be a factor, at all, I will probably change it, compromising my design decision because the purpose of games is for people to fucking play them and if a game exists in the forest and nobody plays it was it ever really compiled?

GET CRAFTING!

Weird. I haven't played it, but Versa screencap'd that image and he most definitely went through the readme to tear it apart.


Yeah, can we focus on this for a second? He was so intent on tearing it apart that he did not bother reading the one piece of text that was the entire reason I MADE the readme.

I mean, it's still not pretty, but it's tolerable.


I hope no one will mistake me for saying that "ARGLBARGL I DON'T WANT ANY FEEDBACK AT ALL"when I say specifically that I don't particularly care about your smug, douchey interface snobbery, villain.

GET CRAFTING!

Versalia, I appreciate your feedback but it is almost entirely based on misunderstandings and wrong assumptions so I'm not sure what to make of it, really.

1) I am unclear how the difference between "x received" and "1 x received" does not innately and obviously imply that the former indicates a quantity other than one. I thought that could be assumed.
2) You don't need to press z to harvest anything, nor should you. This is just the default graphic of the minigame, I was slightly afraid of breaking it so I did not change it. Certainly another little thing for me to fix, but this is purely graphical, not a gameplay design choice, basic or otherwise. Enter is the button for everything.
3) The equip macros won't change. They're convenient and reminding the player of them is convenient. I make no apologies about things I won't be changing. Sprite me some equip poses and I'll use them, though.
3) You CAN IN FACT leave the town.
4) You CAN IN FACT fight enemies with your wood axe, and it is a fairly solid early game weapon, albeit a little inaccurate.
5) The game's interfaces are NOT IN FACT just a bunch of gray text smooshed together. Since I took an obnoxious amount of time finding the exact right icon for every in-game item and object and event and menu option..yeah. Please put the Graphics folder in the Journeyman Demo folder.
6) You make a good point that pressing escape from the trade skills menu should return you to the menu. It's a minor thing, but it's a good change and easily evented. I'll implement this as soon as I'm able.

GET CRAFTING!

I have referred, euphemistically, to a disconnect between the games I am releasing and the ones people are playing before. In this case it is a LITERAL FACT, apparently.

The interface looks like THIS



Note the NON-ABSENCE of the millions of meticulously selected goddamn icons.

If your interface does not look like this, if you don't see Icons next to every otpion in the menu, you installed the game wrong. To quote myself for the fourteenth time...

* IMPORTANT! Take the following steps to get the game to work properly.
0. Unzip the .rar archive you found this document in.
1. Run the self-extracting executable called Journeyman Demo.
2. Place the folder called Graphics inside the folder called Journeyman Demo. Voila, done! The game should now work beautifully, except for the minor problems outlined below in the Known & Confirmed Bugs section.

It is not YOUR FAULT, certainly, I just find this IMMENSELY FRUSTRATING.

I am sorry for the quirky extra step in the install process and I am sorry for the apparent invisibility of the step-by-step instructions I put BOTH on the download page and in the download itself and I am sorry that VX cannot compress PNG files with dimensions as large as my iconset but really this is fundamentally beyond my control.

GET CRAFTING!

I have a lot to say, but only two really important things.

1. PLEASE PUT THE FOLDER CALLED GRAPHICS IN THE FOLDER CALLED JOURNEYMAN DEMO. PLEASE. You know what makes the UI and the game as a whole look a lot better? The icons being WHERE and WHAT they fucking should INSTEAD OF RANDOM OR MISSING. Please put the folder called graphics in the folder called journeyman demo before playing. Please. I really thought that between the download notes on the site and the readme in the download that people would get this.

I know it's inconvenient. It sucks. It is because of a glitch with the way that RMVX compresses files that's entirely beyond my control. I hope to have it ironed out by the final release.

PLEASE.

PLEASE.

But please do not judge the game based on a) your own unwillingness to follow quirky installation instructions and b) what the interface DOES NOT AT ALL FUCKING LOOK LIKE. That is PREPOSTEROUSLY UNFAIR.

2. Unless something truly bizarre has happened, it is entirely possible to leave town from the very beginning of the game onwards. You are just RECOMMENDED not to, which is a completely different story. You can, should, and will be able to leave the town from the very beginning of the game. This is as it always has been and always will be.

Kumada as you tested the game you should REALLY know this.


If you quit the game because the game asked you not to leave town, I don't know what to say. CLEARLY I should adjust the wording/appearance conditions of the message but it does not AT ALL prevent you from actually leaving. This is an unfortunate misunderstanding and easily correctable once I get to a computer that can actually open RPG Maker, but it's really not that big of a deal.

You can leave town, you should, the game does not stop you from doing so...I don't really know what else to say.

---DEEP BREATH BEFORE ADDITIONAL POSTING---